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作家相片Edgar Mueller

深入解析Unity遊戲開發:GameObject、Scene和Asset

已更新:2023年12月3日

深入解析Unity遊戲開發:GameObject、Scene和Asset


Unity作為當今最受歡迎的遊戲引擎之一,為遊戲開發者提供了一個強大的平台,讓他們能夠創造出令人驚嘆的遊戲世界,在這篇文章中我們將深入探討Unity中的三個核心概念:GameObject、Scene和Asset,這些元素在遊戲開發中扮演著至關重要的角色,了解它們的運作對於成為一名優秀的遊戲設計師至關重要。


1. GameObject:遊戲世界的基本單位

在Unity中,GameObject是遊戲世界中的基本構建塊,可以是任何遊戲中的物件,從角色、道具到環境元素,每個GameObject都可以包含一個或多個Component,這些Component定義了GameObject的行為和屬性,例如Transform Component確定了GameObject的位置、旋轉和縮放。


1.1. Component:賦予GameObject生命

Component是Unity中使GameObject成為活躍實體的關鍵,腳本(Script)是一種常見的Component,它們以C#或JavaScript編寫,控制著GameObject的行為,其他常見的Component包括Renderer(處理渲染)、Collider(處理碰撞檢測)等。



1.2. GameObject之間的關係

在Unity中,GameObject之間可以建立多種關係,如父子關係和兄弟關係,這些關係有助於組織遊戲場景並實現各種功能,如層級結構的管理和物件的集合。




2. Scene:遊戲世界的容器

Scene是Unity中包含遊戲場景的容器,一個場景可以包含多個GameObject,它們組成了玩家在遊戲中所見的世界,通過Scene,我們可以創建不同的遊戲場景,從開始畫面到遊戲關卡。


2.1. 場景的層級管理

Unity允許將GameObject進行分組,這些分組可以在Scene視圖中以層級的形式表示,這有助於保持場景的組織性,使開發者能夠更輕鬆地編輯和管理遊戲世界。


2.2. 場景的切換和管理

在遊戲中,玩家可能需要從一個場景切換到另一個場景,如從主選單進入遊戲關卡,Unity提供了場景管理工具,讓開發者可以輕鬆實現場景之間的平滑切換。



3. Asset:遊戲資源的靈魂

在Unity中,Asset是指用於構建遊戲的所有資源,包括模型、紋理、音頻、動畫等,這些資源可以在場景中的GameObject中使用,也可以在項目中進行共享和重用。


3.1. 資源的導入和管理

Unity的資源管理器允許開發者將不同類型的資源導入項目中,同時也提供了組織和篩選資源的工具,使其易於管理。


3.2. 資源的優化和打包

遊戲的效能和流暢性也與資源的使用方式有關, Unity提供了資源的壓縮、打包等功能,以確保遊戲在不同平台上運行時具有優越的性能。


GameObject、Scene和Asset是Unity遊戲開發中不可或缺的三大元素,通過深入理解它們的工作原理和使用方式,遊戲開發者可以更好地創建出引人入勝的遊戲世界,無論是創建精細的角色動畫,還是打造華麗的場景效果,這些核心概念都將助力你成為一名精通Unity的遊戲設計師。



案例:開發多個城市建築的遊戲

假設您正在開發一款城市建築模擬遊戲,其中需要包含許多不同種類的建築,如住宅、商業大樓、公共設施等,每種建築可能有不同的外觀、屬性和特性,但它們也可能共享某些共通的元素。在這種情況下,您可以使用Prefab來優化開發流程:

  1. 創建Prefab模板: 首先,您可以創建一個稱為"BuildingPrefab"的Prefab,這個Prefab可能包含通用的建築元素,如建築基礎、燈光、碰撞器等,這些是所有建築都需要的共通元素。

  2. 建立特定建築的Prefab: 接下來,針對每種具體的建築類型,您可以創建相應的Prefab,例如對於住宅,您可以基於"BuildingPrefab"創建一個"ResidentialPrefab",並添加住宅特有的細節,如不同的外觀模型、窗戶、門等。同樣,對於商業大樓和公共設施,也可以創建相應的Prefab。

  3. Prefab的重複使用: 當您需要在遊戲中添加建築時,只需將相應的Prefab拖放到場景中,由於所有Prefab都基於通用的"BuildingPrefab"構建,這些建築將自動繼承共通的元素,這不僅減少了重複工作,還確保了建築的一致性。

  4. 修改Prefab: 如果您需要對所有建築進行更改,您只需在"BuildingPrefab"上進行修改,這將自動更新所有使用這個Prefab的建築實例。

這個例子展示了如何使用Prefab來優化遊戲開發流程,通過建立通用的Prefab模板,然後基於該模板創建特定的Prefab,您可以有效地管理和更新遊戲中的元素,同時確保遊戲的一致性和效能,這種方法在實際的遊戲開發中已經被廣泛使用,幫助開發者節省時間和資源,同時創建出高質量的遊戲。


在遊戲開發領域,Prefab的概念類似於其他引擎和開發工具中的相似概念,這些工具也旨在幫助開發者更有效地創建遊戲世界,以下是一些同質性產品或服務的例子,它們在遊戲開發中提供了類似的功能:

  1. Unreal Engine的Blueprints:Unreal Engine提供了Blueprints系統,允許開發者使用圖形編程方式來創建遊戲邏輯、行為和交互元素,這種方式類似於Unity中的Prefab,可以幫助開發者快速構建和修改遊戲元素。

  2. GameMaker Studio的物體模板:GameMaker Studio允許開發者創建物體模板,並將其應用於遊戲場景中的不同物體,這類似於Prefab的功能,可以加速遊戲元素的創建和修改。

  3. RPG Maker的事件編輯器:RPG Maker提供了事件編輯器,開發者可以使用事件來創建角色行為、對話和交互,這類似於Prefab的概念,可以重複使用相似的事件配置。

  4. Unity Asset Store中的模板和資源包:除了Prefab,Unity Asset Store中還提供了各種模板和資源包,這些包含了預先設計好的遊戲元素,如角色、場景、特效等,可以在遊戲開發中進行快速應用。

  5. 3D模型市場:線上的3D模型市場,如TurboSquid、Sketchfab等,提供了大量的3D模型,開發者可以購買並將其應用於遊戲中,這類似於Prefab的概念。

這些產品或服務都類似於Prefab,它們提供了一種更高效的方式來創建遊戲元素,節省開發時間並提高效率,開發者可以根據自己的需要選擇合適的工具,以加速遊戲開發過程。



Exploring Unity Game Development: GameObject, Scene, and Asset

Unity, being one of the most popular game engines today, provides game developers with a powerful platform to create astonishing game worlds. In this article, we delve into three core concepts of Unity: GameObject, Scene, and Asset. These elements play pivotal roles in game development. Understanding their functioning is crucial for becoming an adept game designer.

1. GameObject: Fundamental Unit of the Game World

In Unity, a GameObject is the fundamental building block of the game world. It can represent anything within a game, ranging from characters and props to environmental elements. Each GameObject can contain one or multiple Components. These Components define the behavior and properties of the GameObject. For example, the Transform Component determines the position, rotation, and scale of a GameObject.


1.1. Component: Breathing Life into GameObjects

Components are essential in making GameObjects active entities in Unity. Scripts are commonly used Components that are written in C# or JavaScript. They control the behavior of GameObjects. Other common Components include Renderer (handles rendering) and Collider (handles collision detection).


1.2. Relationships Among GameObjects

In Unity, GameObjects can establish various relationships, such as parent-child and sibling relationships. These relationships aid in organizing game scenes and implementing various functionalities, like managing hierarchical structures and object collections.


2. Scene: Container of the Game World

A Scene in Unity is a container that holds game scenes. A scene can include multiple GameObjects, collectively forming the world players experience in the game. Scenes enable us to create different game scenarios, ranging from the initial screen to in-game levels.


2.1. Hierarchical Management of Scenes

Unity allows grouping GameObjects, and these groups can be represented hierarchically in the Scene view. This organization fosters scene management, making it easier for developers to edit and manage the game world.


2.2. Scene Switching and Management

In games, players may need to switch from one scene to another, such as transitioning from the main menu to a game level. Unity offers scene management tools that allow developers to smoothly switch between scenes.



3. Asset: Soul of Game Resources

In Unity, an Asset refers to all resources used in building the game, including models, textures, audio, animations, and more. These resources can be used in GameObjects within scenes or shared and reused across projects.


3.1. Importing and Managing Resources

Unity's Asset Manager permits developers to import various types of resources into a project. It also provides tools for organizing and filtering resources, enhancing resource management.


3.2. Optimization and Packing of Resources

Game performance and smoothness are influenced by how resources are used. Unity offers features like resource compression and packing to ensure superior performance when the game runs on different platforms.


GameObject, Scene, and Asset are three indispensable elements in Unity game development. Gaining a deep understanding of their mechanics and usage empowers game developers to craft captivating game worlds. Whether you're creating intricate character animations or crafting stunning scene effects, these core concepts will propel you to become a proficient Unity game designer.


Case Study: Developing a City Building Game with Multiple Buildings

Imagine you're developing a city-building simulation game that includes various building types like residences, commercial buildings, and public facilities. Each building may have distinct appearances, attributes, and features, but they might also share common elements. In such cases, you can use Prefabs to optimize the development process:

  1. Creating Prefab Templates: Start by creating a prefab named "BuildingPrefab." This prefab can encompass common building elements such as foundations, lighting, and colliders – elements that all buildings require.

  2. Creating Prefabs for Specific Buildings: Next, for each specific building type, create corresponding prefabs. For instance, for residences, create a "ResidentialPrefab" based on "BuildingPrefab" and add unique details like different appearance models, windows, and doors. Similarly, you can create prefabs for commercial buildings and public facilities.

  3. Reusable Prefabs: When you need to add buildings in the game, simply drag and drop the relevant prefab into the scene. Since all prefabs are based on the common "BuildingPrefab," these buildings will automatically inherit shared elements. This not only reduces redundant work but also ensures consistency across buildings.

  4. Modifying Prefabs: If you need to make changes to all buildings, modify the "BuildingPrefab." This will automatically update all instances of buildings using this prefab.

This example demonstrates how Prefabs can optimize game development workflows. By creating a universal prefab template and then building specific prefabs based on that template, you can efficiently manage and update game elements. This approach has been widely adopted in actual game development, helping developers save time and resources while creating high-quality games.

In the field of game development, the concept of Prefabs is similar to analogous concepts in other engines and development tools. These tools aim to help developers create game worlds more efficiently. Here are some examples of similar concepts or products in the same domain:

  • Blueprints in Unreal Engine: Unreal Engine offers the Blueprints system, allowing developers to create game logic, behavior, and interactions using visual programming. Similar to Unity's Prefabs, this system speeds up the creation and modification of game elements.

  • Object Templates in GameMaker Studio: GameMaker Studio allows developers to create object templates and apply them to different objects in the game scene. This concept resembles the functionality of Prefabs and accelerates the creation and modification of game elements.

  • Event Editors in RPG Maker: RPG Maker provides an event editor that developers can use to create character behaviors, dialogues, and interactions. This concept is akin to Prefabs and allows for the reuse of similar event configurations.

  • Templates and Asset Packs in Unity Asset Store: Apart from Prefabs, the Unity Asset Store offers various templates and asset packs containing pre-designed game elements such as characters, scenes, and effects. These resources can be rapidly applied in game development.

  • 3D Model Marketplaces: Online 3D model marketplaces like TurboSquid and Sketchfab provide a plethora of 3D models. Developers can purchase and integrate these models into their games, similar to the concept of Prefabs.

These products or services are akin to Prefabs, offering more efficient ways to create game elements, saving development time, and enhancing efficiency. Developers can choose suitable tools based on their needs to expedite the game development process.



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